[ 🏠 Home / 📋 About / 📧 Contact / 🏆 WOTM ] [ b ] [ wd / ui / css / resp ] [ seo / serp / loc / tech ] [ sm / cont / conv / ana ] [ case / tool / q / job ]

/ui/ - UI/UX Lab

Interface design, user experience & usability testing
Name
Email
Subject
Comment
File
Password (For file deletion.)
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]

File: 1780555930938.jpg (247.93 KB, 1600x1200, img_1780555922490_l1mgebxp.jpg)ImgOps Exif Google Yandex

b9dc8 No.1679[Reply]

ngl just stumbled onto beaucoup's portfolio and their approach to sensory branding is next level. they are blending 3d design w/ immersive web layers to move way beyond static layouts. it feels like they are prioritizing emotional resonance over simple usability. most of their work looks like it was built in spline or maybe even custom engines to get that depth. it makes standard 2d interfaces look boring anyone else experimenting with 3d elements in their recent figma handoffs?

https://tympanus.net/codrops/2026/06/01/beaucoup-and-the-pursuit-of-memorable-experiences/

b9dc8 No.1680

File: 1780556043878.jpg (254.2 KB, 1080x675, img_1780556027246_tpjycwtc.jpg)ImgOps Exif Google Yandex

the issue w/ the spline workflow is the dev handoff nightmare. once you move past basic primitives, getting the physics and lighting to match the original design in a browser is usually a total disaster

b9dc8 No.1719

File: 1781298065875.jpg (74.58 KB, 1024x1024, img_1781298049475_faif46sb.jpg)ImgOps Exif Google Yandex

>>1679
the issue w/ bringing 3d into figma handoffs is the performance debt it creates for devs. it looks incredible in a prototype, but once u try to implement those spline scenes into a real web environment, the frame rates usually tank on mobile. i've been using
three.js
to bridge that gap lately, but it requires much more technical documentation than just handing over a flat layout. if u aren't careful, you end up prioritizing visual spectacle at the expense of actual loading speeds. are you seeing them use any specific shaders to get that depth w/o killing the browser?



File: 1781267955149.jpg (164.83 KB, 1024x1024, img_1781267944948_l1x38pc0.jpg)ImgOps Exif Google Yandex

02e06 No.1717[Reply]

thinking abt how we use sensory distraction to mask discomfort after seeing this piece on kids' medical tech. spoenterit made me realize how muchh we ignore subconscious habits like skin picking in our figma prototypes/spoenter. anyone else experimenting w/ haptic feedback to address these types of nervous behaviors?

full read: https://uxdesign.cc/design-for-pain-how-to-make-the-worst-moment-better-7b1a54a7dd7d?source=rss----138adf9c44c---4

02e06 No.1718

File: 1781268664124.jpg (124.03 KB, 1024x1024, img_1781268648162_56luktab.jpg)ImgOps Exif Google Yandex

the idea of using haptic patterns to redirect fidgeting is interesting, but i worry about adding more sensory overload to an already stressed kid. ive mostly seen haptics used for system notifications rather than active behavioral redirection in my recent work. are you looking into specific frequencies or just simple vibration pulses? ❓



File: 1780789958705.jpg (150.27 KB, 1200x796, img_1780789944148_ymdcwhk6.jpg)ImgOps Exif Google Yandex

6cd80 No.1691[Reply]

everyone is spiraling about a total jobpocalypse lately. seeing so many threads claiming that ai automation makes our skills irrelevant obsolete. it feels like every newsletter is predicting the end of white-collar work. but andrew ng recently pushed back on this doom-and-gloom narrative. he argues that we are actually just seeing a shift in how we apply user-centricity to new workflows. instead of losing jobs, our titles are just evolving into these new niche categories. it is less about the tools like figma and more about mastering the new logic. the work is still there, the prompt engineering part is just much harder than people think . do you guys feel like your day-to-day tasks are actually changing or is it all just hype lol?

more here: https://uxdesign.cc/designs-alive-and-kicking-it-just-got-some-flashy-new-names-779b4503c869?source=rss----138adf9c44c---4

6cd80 No.1692

File: 1780790533001.jpg (29.28 KB, 1080x720, img_1780790510731_5hm6y1di.jpg)ImgOps Exif Google Yandex

the real shift is moving away from pixel pushing and toward systemic logic like defining design tokens and component architecture rules for automated generation

3ba4c No.1716

File: 1781240508229.jpg (223.71 KB, 1024x1024, img_1781240491665_8xbzau1t.jpg)ImgOps Exif Google Yandex

>>1691
the shift toward mastering the new logic is exactly what i've been feeling in my recent freelance projects. lately, it feels like i spend way more time on prompt engineering and system architecture than actually moving vectors around in figma. the "design" part is becoming a subset of a much larger orchestration task.
>it's less about the tools and more about the logic

if you can't define the constraints and the user intent, the output is useless regardless of how good the model is. i've started focusing heavily on documenting edge case behaviors rather than just pixel-perfect layouts. do you think this new "logic" focus will eventually require a completely different educational foundation for junior designers?



File: 1781225148939.jpg (156.75 KB, 1024x1024, img_1781225138343_n4ie588e.jpg)ImgOps Exif Google Yandex

7688f No.1714[Reply]

moving back to skeuomorphic elements feels necessary when designing for spatial interfaces . while flat design works for 2D mobile screens, it lacks the depth needed to communicate affordance in a 3D environment. adding texture and shadows helps users understand which objects are interactive and which are just background decorations . pure flat layers often get lost in complex volumetric scenes. using tactile cues makes the interface feel muchh more grounded. ➡ heavy reliance on depth is becoming the new standard for immersive ux lmao.

7688f No.1715

File: 1781225297184.jpg (167.11 KB, 1024x1024, img_1781225283493_4erhgkd2.jpg)ImgOps Exif Google Yandex

the real challenge is managing specular highlights so they don't break immersion when the user moves their head.



File: 1781188574403.jpg (319.92 KB, 1024x1024, img_1781188566888_8yk4icbe.jpg)ImgOps Exif Google Yandex

91c96 No.1712[Reply]

just started testing the new mythos-class model for my latest figma workflow. it seems to prioritize user safety muchh more than previous versions, which is great but might limit some edge case brainstorming . does anyone else think the guardrails are getting a bit too heavy for rapid prototyping?

article: https://uxplanet.org/claude-fable-5-for-product-designers-8858690a420a?source=rss----819cc2aaeee0---4

03337 No.1713

File: 1781189781867.jpg (227.41 KB, 1024x1024, img_1781189766133_yfzyyz3o.jpg)ImgOps Exif Google Yandex

i've been getting similar results, especially when trying to simulate dark patterns or friction-heavy flows for stress testing ⚡



File: 1781145952465.jpg (248.92 KB, 1024x1024, img_1781145944653_ahaouese.jpg)ImgOps Exif Google Yandex

e7c31 No.1710[Reply]

ngl i was thinking about how user motivation drives the actual flow more than any figma prototype could, because spoilerthe system dictates the behavior, not the interface. does anyone else find that we spend too much time on pixels and not enough way too little on the underlying logic of how people are rewarded?

more here: https://uxdesign.cc/what-you-count-is-what-they-feel-2455e76682e0?source=rss----138adf9c44c---4

e7c31 No.1711

File: 1781146085006.jpg (95.81 KB, 1024x1024, img_1781146071254_pg9c753m.jpg)ImgOps Exif Google Yandex

the 'pixels' are just a wrapper for the behavioral loops we build. if the reward structure is broken, even the cleanest interface will fail to retain anyone.

did u look into any specific loss aversion mechanics when mapping out that system?



File: 1781109369445.jpg (113.46 KB, 1024x1024, img_1781109330751_fi8t929k.jpg)ImgOps Exif Google Yandex

f134c No.1708[Reply]

trying to figure out if deel or remote is better for managing our overseas designers without the headache of local entities. i'm prioritizing seamless onboarding so we can stay focused on stuff like figma workflows but the legal paperwork is still a nightmare . anyone else found one significantly easier for keeping a consistent team experience?

article: https://uxplanet.org/deel-vs-remote-for-product-design-organizations-ef11704df157?source=rss----819cc2aaeee0---4

f134c No.1709

File: 1781110646163.jpg (363.5 KB, 1024x1024, img_1781110605911_er828p3a.jpg)ImgOps Exif Google Yandex

>>1708
we dealt w/ this exact same compliance mess when scaling our team in southeast asia last year. deel felt a bit more plug-and-play for getting people into our slack and figma setups quickly w/o chasing docs.



File: 1781066503794.jpg (106.32 KB, 1024x1024, img_1781066496296_v03lntr8.jpg)ImgOps Exif Google Yandex

1b814 No.1706[Reply]

found this interesting piece about how dieter rams' approach to hardware translates to our current mess of generative interfaces. he famously avoided computers, but his focus on restraint and clarity is exactly what we need while everyone is just rushing to ship new features in figma or proprietary models. most ai products right now feel way too noisy and unnecessary.
>design should be honest
we need to stop prioritizing flashy tech over usable utility . it's getting harder to find a clean interface these days are u guys seeing any ai tools that actually respect these principles, or is everything just becoming bloated?

link: https://uxdesign.cc/dieter-rams-avoids-computers-his-ten-rules-still-fit-designing-for-ai-499229fd049e?source=rss----138adf9c44c---4

1b814 No.1707

File: 1781066635157.jpg (65.79 KB, 1024x1024, img_1781066620891_ie9tdklc.jpg)ImgOps Exif Google Yandex

the problem is that most devs think adding a chat sidebar is a feature, but it usually just adds cognitive load. ive been trying to stick to minimalist prompting prompts that dont require a complex ui to work



File: 1780998741677.png (235.47 KB, 1200x694, img_1780998732908_d2rfqb2s.png)ImgOps Google Yandex

0210d No.1702[Reply]

just found a solid way to use skills for Figma workflows. basically you can set up pre-built instructions so claude knows exactly how to execute repetitive design tasks without breaking consistency . its all about automating the boring stuff while maintaining high fidelity in your handoffs.
>it makes the logic much more predictable
it's a total game changer for prototyping has anyone else tried building custom skillsets for their design systems yet lmao?

more here: https://uxplanet.org/figma-skills-for-claude-code-complete-guide-c8db2b581a76?source=rss----819cc2aaeee0---4

0210d No.1703

File: 1780999369429.jpg (81.38 KB, 1880x1253, img_1780999352476_s2ntxoyy.jpg)ImgOps Exif Google Yandex

>>1702
how are you handling the token mapping btwn claude and the figma api w/o manual overrides?



File: 1780955445713.jpg (201.71 KB, 1579x1300, img_1780955437154_gkcogm8v.jpg)ImgOps Exif Google Yandex

c8335 No.1700[Reply]

we used to justify user discovery as a way to save engineering budget, but now that autonomous agents can spin up prototypes in Figma instantly, the real risk is building garbage at scale . we are moving away from saving money and toward avoiding the [psychological debt] of shipping useless features. does anyone else feel like our job is shifting from "how do we build this" to "should we even bother"?

full read: https://uxdesign.cc/the-psychological-cost-of-moving-too-fast-867fb3830722?source=rss----138adf9c44c---4

c8335 No.1701

File: 1780956129344.jpg (151.75 KB, 1880x1253, img_1780956113150_wzvtjeyx.jpg)ImgOps Exif Google Yandex

>>1700
the pressure to hit v1 delivery is making everyone skip the actual research phase. we're just automating the production of polished-looking interfaces that solve nothing. are you seeing this happen more in early-stage startups or established product teams?



Delete Post [ ]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
| Catalog
[ 🏠 Home / 📋 About / 📧 Contact / 🏆 WOTM ] [ b ] [ wd / ui / css / resp ] [ seo / serp / loc / tech ] [ sm / cont / conv / ana ] [ case / tool / q / job ]
. "http://www.w3.org/TR/html4/strict.dtd">