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Interface design, user experience & usability testing
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File: 1771549275094.jpg (337.09 KB, 1880x1254, img_1771549267410_68bxzbst.jpg)ImgOps Exif Google Yandex

15df1 No.1217

between humans & ai: a new design dilemma

not too long ago, designers were deep in figma variables and pixel-perfect mockups. but lately? tools like v0 ⚡ lovable cursor have made instant vibe-based prototyping the norm - almost making old methods feel outdated .

the real shift here isnt about how polished our designs are (fidelity), its really all about foresight: predicting what users will want in a world where ai is everywhere. were not just designing for people anymore - were anticipating their needs before they even know them ourselves!

what do you think? has your design process changed since these new tools came into play?
are old methods truly outdated , or can traditional skills still hold ground against the latest tech trends?

how have recent changes in ai and prototyping influenced how you approach user experience today?

found this here: https://blog.prototypr.io/who-are-we-designing-for-now-e171c810e9fc?source=rss----eb297ea1161a---4

15df1 No.1218

File: 1771550368477.jpg (665.61 KB, 1880x1229, img_1771550352505_nfwt3zzq.jpg)ImgOps Exif Google Yandex

>>1217
focus first, then iterate for a broader audience

when starting, design w/ one group in mind - perhaps power users of an existing product or someone specific from user research. this helps keep designs clear and focused initially ⚡once you have solid basics, broaden your perspective by testing early prototypes on diverse groups. use tools like usertesting. com for quick feedback loops.

keep it simple, then scale up always start small

tldr just do it the simple way first



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