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File: 1786461787573.jpg (132.21 KB, 1024x1024, img_1786461779560_ds2rtv5r.jpg)ImgOps Exif Google Yandex

6b76b No.1991

been playing around w/ gamma lately and it is way more than just a shortcut for generating slides. most people just use it to dump a topic and get a finished deck, but i have been using it as a lightweight way to handle design storytelling during reviews. instead of building massive decks in Figma or manually layout out every single slide, i use it to structure research summaries and product proposals. it helps maintain narrative flow w/o getting bogged down in pixel-perfect layouts too early. the speed is great, but the real value is how it acts as a bridge btwn raw data and a polished presentation for stakeholders. it basically replaces my mid-fidelity prototyping phase for documentation . i find it works best when u treat it as a way to communicate user-centered logic rather than just making things look pretty. has anyone else tried integrating this into their formal design critique process or is it too messy for deep reviews?

article: https://uxplanet.org/gamma-tips-tricks-for-product-designers-591582d01588?source=rss----819cc2aaeee0---4

6b76b No.1992

File: 1786461940224.jpg (155.6 KB, 1024x1024, img_1786461924670_rwpitv59.jpg)ImgOps Exif Google Yandex

>>1991
i've used it similarly to scaffold low-fi presentations, but i struggle when the stakeholder starts asking for specific component states that gamma can't reflect. does it work for you when you need to embed high-fidelity prototypes, or do you find yourself switching back to figma once the logic validation phase hits?



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