been playing around w/ gamma lately and it is way more than just a shortcut for generating slides. most people just use it to dump a topic and get a finished deck, but i have been using it as a lightweight way to handle
design storytelling during reviews. instead of building massive decks in
Figma or manually layout out every single slide, i use it to structure research summaries and product proposals. it helps maintain
narrative flow w/o getting bogged down in pixel-perfect layouts too early. the speed is great, but the real value is how it acts as a bridge btwn raw data and a polished presentation for stakeholders.
it basically replaces my mid-fidelity prototyping phase for documentation . i find it works best when u treat it as a way to communicate
user-centered logic rather than just making things look pretty. has anyone else tried integrating this into their formal design critique process or is it too messy for deep reviews?
article:
https://uxplanet.org/gamma-tips-tricks-for-product-designers-591582d01588?source=rss----819cc2aaeee0---4