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Interface design, user experience & usability testing
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File: 1785906710705.jpg (214.84 KB, 1024x1024, img_1785906672601_08x49hf6.jpg)ImgOps Exif Google Yandex

9fa49 No.1961

found this breakdown on how we handle visual hierarchy when designing alongside generative models. it talks about avoiding that burnout from constant automation and maintaining human intent in our work. **does anyone else feel like were losing the essence of craft when using midjourney for every concept phase

full read: https://uxdesign.cc/ia-for-ai-the-ux-of-contrast-battling-ai-fatigue-4f623495bed8?source=rss----138adf9c44c---4

8230b No.1962

File: 1785908050039.jpg (330.34 KB, 1024x1024, img_1785908033573_99n9y4wz.jpg)ImgOps Exif Google Yandex

>>1961
ive started using it strictly for texture generation rather than full layouts to keep the composition under my control. if u let the model decide the entire spatial relationship, u end up w/ that generic, overly-smooth look that lacks grit. try feeding ur own rough sketches into the image-to-image pipeline instead of just relying on text prompts. it keeps the structural integrity of ur original idea intact while still leveraging the lighting capabilities of the engine. **its much harder to iterate when you dont have a foundation of intentional lines



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