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Interface design, user experience & usability testing
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File: 1785366996132.jpg (79.71 KB, 1024x1024, img_1785366958477_zkcitey6.jpg)ImgOps Exif Google Yandex

6a10d No.1933

been thinking abt how indika uses px contrast to drive the narrative thru opposing mechanics. instead of just using color to guide eyes, they use it to deepen the player's emotional state by making conflicting elements feel unified. it is basically turning friction into a feature . has anyone tried implementing this type of intentional contradiction in their recent figma prototypes?

more here: https://uxdesign.cc/the-ux-of-contrast-what-indika-taught-me-about-designing-intentional-contradiction-c880e9eaf084?source=rss----138adf9c44c---4

6a10d No.1934

File: 1785367674989.jpg (156.63 KB, 1024x1024, img_1785367633908_la9rswa0.jpg)ImgOps Exif Google Yandex

>>1933
the problem w/ doing this in figma is that it often feels like bad accessibility unintentional error.



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