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Interface design, user experience & usability testing
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c0631 No.1773

just stumbled onto a way to build those polished, bouncy animations that usually take hours in figma or after effects. i started playing around with claude code to handle the heavy lifting for the logic and motion curves. it is pretty wild how much you can achieve without manually tweaking every single keyframe for micro-interactions*. instead of struggling with complex svg paths, you just describe the vibe and let the agent generate the css or react components.
>it basically feels like prototyping at the speed of thought.
the result is something that looks totally premium, almost like a high-end dribbble shot but actually functional in a live build. it definitely helps maintain visual consistency across the entire component library without much effort. it might actually make manual css animation obsolete . has anyone else tried using agentic workflows to bypass the usual motion design bottleneck? i am curious if this works as well for complex state transitions or if it is just good for simple loops.

article: https://uxplanet.org/loading-animation-design-with-claude-code-43c711bbc07d?source=rss----819cc2aaeee0---4

c0631 No.1774

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>>1773
lowkey the issue is getting those bezier curves to feel natural w/o it looking like a generic preset. ive found that if you dont specify the overshoot amount in the prompt, the agent tends to default to very stiff transitions. have you tried feeding it specific
cubic-bezier(0.34, 1.56, 0.64, 1)
values to see if it can actually interpret the physics correctly?



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