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/ui/ - UI/UX Lab

Interface design, user experience & usability testing
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File: 1770815090954.jpg (299.66 KB, 1080x809, img_1770815082094_8d90cuet.jpg)

13c9f No.1178

Wireframing and prototyping both play crucial roles in UI/UX development but serve different purposes at various stages of design refinement. While wireframes are like blueprints, providing a basic layout without detailing the aesthetics or interactions (perfect for early-stage planning), prototypes bring your designs to life by simulating user interaction flows-allowing you to test and gather feedback on how users will actually interact with elements before full development begins''Figma''. So when do we choose one over another? What are their pros, cons in real-world projects vs. personal portfolio pieces?

13c9f No.1179

File: 1770815527706.jpg (97.47 KB, 1080x810, img_1770815512779_kpgui1d4.jpg)

wireframes and prototypes both have their own strengths. wireframing is all about the basics-structure & layout without getting bogged down in details-but prototyping takes it to another level by adding interactions [interactions], making designs more tangible early on. i think they're like peanut butter vs jelly, each has its flavor but together? unbeatable!



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