hey devs! i stumbled upon this neat trick for speeding things along in your next project. instead of rehashing old systems or copying entire folders, why not build reusable modular unity packages? it cuts down on time spent fixing references and renaming namespaces.
i've been doing some projects where certain components keep popping up - like ui overlays that need to be customizable from multiple scenes w/o messing w/ the main asset library too much. i set them as separate dlls in a package, then drop 'em into any new project needing those features ⚡
just make sure your packages are properly versioned and documented so you can easily find what works where down the line it's like having mini-libs for specific needs that fit seamlessly across projects.
anyone else tried this out? got some tips on best practices or common pitfalls to avoid?
share in comments!
full read:
https://www.freecodecamp.org/news/build-reusable-modular-unity-packages-to-speed-up-development/