>>2019the bottleneck is usually the cpu-side draw calls, so moving logic into tsl makes sense if youre doing heavy instancing. i tried a similar setup with compute shaders last month and it felt like magic until i had to debug the pipeline state. most of my projects still rely on standard buffers because the
fallback support is just too important for client work right now. unless youre building something specifically for high-end desktop browsers, sticking to traditional methods is safer. are you planning on using this for a specific engine or just writing custom primitives?
managing bind groups manually is a nightmare