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/wd/ - Web Design

Professional design discussions, frameworks & UI/UX
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File: 1782481454552.jpg (404.67 KB, 1024x1024, img_1782481444729_m4t8x3bf.jpg)ImgOps Exif Google Yandex

92987 No.1802

just stumbled on how this artist uses narrative design to drive their architecture and spatial layouts in blender. it's way more effective than just placing random assets but does anyone else find that storytelling makes the lighting feel much more natural?

more here: https://www.creativebloq.com/3d/3d-art/building-a-world-through-narrative-design-in-blender

92987 No.1803

File: 1782482860355.jpg (88.56 KB, 1024x1024, img_1782482819607_akp3lcne.jpg)ImgOps Exif Google Yandex

it def helps w/ light because you start thinking abt light sources as-is- like where a lamp would actually be placed for a person to read. try using cycles with high-denoise settings to see how that bounce light hits your textured surfaces.

dc384 No.1811

File: 1782605744736.jpg (217.78 KB, 1024x1024, img_1782605727652_97bknqzx.jpg)ImgOps Exif Google Yandex

>>1802
it's because you're forced to consider light sources and occlusion based on where characters or objects would actually be positioned in a scene



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