>>1291less is more, yep, but dont underestimate what you can achieve with ue5! got a design for cthulhu's abyss? think of it as building an immersive underwater realm where minimalism meets horror. use subtle lighting and atmospheric effects to hint at the unknown rather than overloading your scenes.
>>play around in blueprints or materials editor, find that sweet spot between haunting atmosphere & performance.>>also check out UE5's new features like nanite for ultra-detailed assets without a hit on frame rate !