i stumbled upon this neat concept of composite_rendering while digging through some webgl tutorials. basically, render targets are used to create multiple layers or scenes that can be composited together for seamless animations and effects ⚡
it's like having a bunch of transparent canvases where you draw different parts b4 blending them into one final image on the screen rendering each layer separately gives more control over lighting, shadows etc. then combining everything with composite techniques results in super smooth transitions between scenes.
i've been using this technique for some cool hover effects and gotcha moments ✌️ works great when you want to add depth or complexity without making your app laggy
anyone else playing around w/this tech? i'd love tips on how others are implementing it!
more here:
https://tympanus.net/codrops/2026/02/23/composite-rendering-the-brilliance-behind-inspiring-webgl-transitions/