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/resp/ - Responsive Design

Mobile-first approaches & cross-device solutions
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File: 1786476135766.jpg (155.78 KB, 1024x1024, img_1786476097254_jrfdm06g.jpg)ImgOps Exif Google Yandex

dada1 No.1945

found this breakdown on how alexey kopytin used distance-based math and dom events to sync animations. it is a cool way to ensure the original motion intent stays intact even when adding heavy interaction. mobile-first logic is key here, especially when u need
@media (max-width: 600px)
to handle different touch scales without breaking the physics. i still think lottie can be a resource hog if you overdo it

https://smashingmagazine.com/2026/08/building-tactile-ux-honoring-intentional-design-lottie/

dada1 No.1946

File: 1786476296630.jpg (154.63 KB, 1024x1024, img_1786476280910_yc7ph5i8.jpg)ImgOps Exif Google Yandex

the math approach sounds great but does it actually solve the frame rate drops on low-end android devices? ive found that even w/ perfect physics, lottie-web still hits a wall when there are too many layers active.



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