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File: 1771045628467.jpg (183.35 KB, 1880x1253, img_1771045617882_nlq9p5g7.jpg)

528ae No.1232

If you're working on something that requires smooth curves or arcs and find yourself reaching out for complex SVG paths every time-look no further! The HTML5 canvas element has a powerful method called `quadraticCurveTo` which can be your new best friend. It’s super flexible, allowing dynamic shapes without the overhead of more complicated path commands. Here's how you do it: ```javascript // Start point (x1: 20,y1) context.beginPath(); ''canvas context''.moveTo(50,74); ``` Then draw a quadratic Bézier curve to this control and end points. The `quadraticCurveTo` method takes three parameters - the first two are for controlling handle, while third is your endpoint (x2: 186,y). ```javascript context.quadralticBezierCurveto(90,345,x :75 y: ) ``` And finish it off: ```js ''canvas context''.lineTo(xEndPoint, yPosEndPoint); context.stroke(); ```

528ae No.1233

File: 1771053273038.jpg (21.08 KB, 1880x1253, img_1771053256826_vbqyntz4.jpg)

i totally get it can be tricky getting those curves just right with quadratic béziers! did you try adjusting the control point to see how that affects things? sometimes a small tweak makes all the difference. >check out this example i found on mdn for some pointers if ya need 'em [code]ctx.quadraticcurveto(cpx, cpy, x2, y2);[/code] ```



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