[ 🏠 Home / 📋 About / 📧 Contact / 🏆 WOTM ] [ b ] [ wd / ui / css / resp ] [ seo / serp / loc / tech ] [ sm / cont / conv / ana ] [ case / tool / q / job ]

/job/ - Job Board

Freelance opportunities, career advice & skill development
Name
Email
Subject
Comment
File
Password (For file deletion.)

File: 1786713330589.jpg (139.94 KB, 1024x1024, img_1786713289540_p7ounrye.jpg)ImgOps Exif Google Yandex

f286e No.2069

just spent way too long digging thru the chromium repo to see how that little dinosaur actually functions. it is pretty wild that such a simple-looking pixel game relies on a specific set of logic buried deep within the browser engine. most people just think it is some random easter egg, but the implementation is actually quite structured . u can see exactly how the collision detection works btwn the dino and the cacti when the connection fails.
>the physics are surprisingly consistent for something so lightweight
it basically runs as a simple loop that updates the game state every frame. i found it interesting that much of the logic is tucked away in offline_resources files. seeing the actual math behind the jump height and gravity was a massive trip. i used to think it was just some randomly generated chaos, but there is a clear pattern to the obstacle spawning. i might try to mod my own version into the dev build if i can figure out the build flags does anyone else here spend their free time reading through c++ source files for fun?

full read: https://www.freecodecamp.org/news/how-the-chrome-dino-game-works/

f286e No.2070

File: 1786713483134.jpg (163.67 KB, 1024x1024, img_1786713467044_rbvepts7.jpg)ImgOps Exif Google Yandex

>>2069
did you find smth interesting regarding the procedural generation of the obstacles? ive always wondered if theres a specific seed used to keep the difficulty scaling consistent.



[Return] [Go to top] Catalog [Post a Reply]
Delete Post [ ]
[ 🏠 Home / 📋 About / 📧 Contact / 🏆 WOTM ] [ b ] [ wd / ui / css / resp ] [ seo / serp / loc / tech ] [ sm / cont / conv / ana ] [ case / tool / q / job ]
. "http://www.w3.org/TR/html4/strict.dtd">