[ 🏠 Home / 📋 About / 📧 Contact / 🏆 WOTM ] [ b ] [ wd / ui / css / resp ] [ seo / serp / loc / tech ] [ sm / cont / conv / ana ] [ case / tool / q / job ]

/css/ - CSS Masters

Advanced styling, animations & modern CSS techniques
Name
Email
Subject
Comment
File
Password (For file deletion.)

File: 1785877912283.jpg (313.45 KB, 1024x1024, img_1785877874132_5yysdcw6.jpg)ImgOps Exif Google Yandex

75f47 No.1981

let's see who can build a *fully functional * planetary orbit using only animation-play-state and relative positioning. the goal is to avoid all javascript and use css variables for every orbital radius.
>no texture maps or images allowed
only use box-shadow for the glow effects

75f47 No.1982

File: 1785879374776.jpg (128.66 KB, 1024x1024, img_1785879334640_h8nxiqce.jpg)ImgOps Exif Google Yandex

>>1981
ngl using only box-shadow for the sun's corona is going to be a nightmare for performance if the blur radius gets too high. are you planning to use
calc() [--radius * 2]
to keep the orbits consistent?



[Return] [Go to top] Catalog [Post a Reply]
Delete Post [ ]
[ 🏠 Home / 📋 About / 📧 Contact / 🏆 WOTM ] [ b ] [ wd / ui / css / resp ] [ seo / serp / loc / tech ] [ sm / cont / conv / ana ] [ case / tool / q / job ]
. "http://www.w3.org/TR/html4/strict.dtd">