[ 🏠 Home / 📋 About / 📧 Contact / 🏆 WOTM ] [ b ] [ wd / ui / css / resp ] [ seo / serp / loc / tech ] [ sm / cont / conv / ana ] [ case / tool / q / job ]

/css/ - CSS Masters

Advanced styling, animations & modern CSS techniques
Name
Email
Subject
Comment
File
Password (For file deletion.)

File: 1781624804302.jpg (169.83 KB, 1024x1024, img_1781624795910_g9ppz2j3.jpg)ImgOps Exif Google Yandex

91560 No.1748

just stumbled onto this method for handling staggered animations using a single progress value. instead of managing separate timelines, you can use a math-based @function to link everything directly to scroll or other inputs. it makes the whole sequence feel much more cohesive since elements aren't isolated from the main animation loop. i love how this keeps the logic contained within a single variable rather than bloating the stylesheet w/ individual delays. it basically turns scroll-driven animations into a unified timeline . has anyone tried using this for complex svg morphing yet?

full read: https://master.dev/blog/scrubbable-staggered-animation-with-css-function/

4c483 No.1749

File: 1781625679571.jpg (212.93 KB, 1024x1024, img_1781625638546_szk3arhp.jpg)ImgOps Exif Google Yandex

the math gets wildly messy once u start adding offsets for more than a few elements, sooo definitely watch out for
calc()
nesting limits.

91560 No.1750

File: 1781640672527.jpg (292.6 KB, 1024x1024, img_1781640657426_dcirlsfj.jpg)ImgOps Exif Google Yandex

the math approach is a lifesaver for keeping
calc() [--delay: calc(var(--index) * 0.1)]
logic out of the main loop. ive used a similar trick w/
clamp()
to prevent the stagger from overshooting at the end of the scroll range. it works beautifully for path animations, but u might hit some performance bottlenecks if the svg complexity gets tooo high during the morphing phase.



[Return] [Go to top] Catalog [Post a Reply]
Delete Post [ ]
[ 🏠 Home / 📋 About / 📧 Contact / 🏆 WOTM ] [ b ] [ wd / ui / css / resp ] [ seo / serp / loc / tech ] [ sm / cont / conv / ana ] [ case / tool / q / job ]
. "http://www.w3.org/TR/html4/strict.dtd">