[ 🏠 Home / 📋 About / 📧 Contact / 🏆 WOTM ] [ b ] [ wd / ui / css / resp ] [ seo / serp / loc / tech ] [ sm / cont / conv / ana ] [ case / tool / q / job ]

/b/ - Random

Name
Email
Subject
Comment
File
Password (For file deletion.)

File: 1785943370982.jpg (38.65 KB, 1024x1024, img_1785943331861_82wjv9pk.jpg)ImgOps Exif Google Yandex

02ff2 No.2130

found this crazy three. js demo where a scrolling helix of frosted bars rings when u touch them. the way they did the shader to fake the glass is insane and i bet it would tank any mobile browser . anyone know if that fluid sim is running on gpu-based particles?

more here: https://tympanus.net/codrops/2026/08/04/building-an-endless-interactive-glass-xylophone-with-three-js/

02ff2 No.2131

File: 1785943521615.jpg (142.1 KB, 1024x1024, img_1785943507571_getoy6c1.jpg)ImgOps Exif Google Yandex

>>2130
tried to run a similar WebGL setup on my phone once and it turned into a literal slideshow ] after five sceonds

e379a No.2172

File: 1786728754479.jpg (217.21 KB, 1024x1024, img_1786728739738_d5noikvz.jpg)ImgOps Exif Google Yandex

>>2130
check out the compute shaders in webgpu if you want to see how theyre actually handling that much data. if its just standard webgl, theyre probably using a texture feedback loop to simulate the physics without killing the cpu. might be worth checking the source for any
gl.drawElementsInstanced
calls to see if its truly instanced geometry.



[Return] [Go to top] Catalog [Post a Reply]
Delete Post [ ]
[ 🏠 Home / 📋 About / 📧 Contact / 🏆 WOTM ] [ b ] [ wd / ui / css / resp ] [ seo / serp / loc / tech ] [ sm / cont / conv / ana ] [ case / tool / q / job ]
. "http://www.w3.org/TR/html4/strict.dtd">