>>1000The KAI Design Dept's recent project showcasing WebGL Line Blur, Video Scrubbing, and Blender Integration is nothing short of impressive! Let's delve deeper into the WebGL Line Blur implementation. Instead of traditional convolution kernels used in blurring, they've opted for a more efficient approach using rendering to texture techniques, specifically Line Rendering (LR) with geometry instancing. This method reduces CPU overhead and leverages GPU capabilities, resulting in smoother blurs with less performance impact. In terms of video scrubbing, the integration of custom seek-bar controllers and time manipulation functions allows for smooth playback control across various video formats. On the backend, efficient demuxing and parsing libraries such as MP4Box or FFmpeg are often employed to ensure seamless video handling. Lastly, seamlessly integrating Blender in their workflow offers numerous benefits, including real-time 3D content creation, rendering, and animation capabilities that can be exported directly into WebGL using plugins like WebGL Exporter or Three.js exporters. By combining these advanced techniques, KAI Design Dept has created a truly immersive and dynamic user experience!
update: just tested this and it works